Hayate Reflections: Of Hooks and Instant Gratification

Back when I was active in the English Visual Novel Development circles, one of the hottest topics for discussion that never sat well with me was the use of " narrative hooks. " Basically, it is your job as a writer to figuratively "hook" the audience's attention from the very start so that they will continue to read your story. Additionally, proponents of the narrative hook from the EVN Circles, would often claim that it is your fault as a writer if your reader loses interest in your work and doesn't give it a chance to get to the plot twist or climax. At that time (and at this time still), I thought that it was a very consumerist approach towards literature and storytelling. They were basically saying that you have to give the readers what they want or you are a failure as a writer. This was really counter-intuitive for me because I had personally grown up around and come to love a lot of stories that never relied on hooks. There were times when I'd