Everyone is all hyped up about Fate/Zero nowadays and with
good reason. Fate/Zero is simply that good!
No, really. In my honest opinion, it is simply one of the best anime
series to date. The hour-long first episode sets the audience’s expectations
just right for the epic plot-driven story that is to follow while also
showcasing Fate/Zero’s vast array of characters and their particular
motivations for participating in the war of the holy grail. Also, did you
notice? Not a single battle scene in that ep, just lots and lots of talking.
Was it epic? Definitely! Was it boring? You must have a bad case of ADD. Go see
a shrink immediately, man! You got issues.
Hey, guess what? Unlike every other Benasu-ridden (a little
term that FIA, a friend of mine, coined for people who follow the author of
Tsukihime and Fate/Stay Night, Kinoko Nasu like a god.) fan out there, I used
to not like Fate/Stay Night very much. I mean, the anime adaptation was ok, but
it was just every other shounen anime ever released. There was nothing special
about it; the characters were bland archetypes and the only high point in the
series came in episode 7 with GaaaRcher’s famous (infamous?) last stand against
Berserker.
Of course, my view gradually began to change when I actually
sat down to read up on all three paths of the visual novel that inspired the
anime. It was good, I have to give it that much. Just like every other person
who’s read Fate/Stay Night, I felt that the UBW (Unlimited Blade Works) arc was
the most enthralling. I particularly enjoyed the protagonist’s transformation
with Archer as the cynical foil to Shirou’s more untainted, straightforward
personality. Still, I felt that despite the apparent “depth” of the novel that
Benasu-ridden fans like to harp about, that Fate/Stay Night was just an average
shounen story with a lot of emphasis on Nasu’s trademark repetitive,
superfluous narrative style (this chair! this chair! this chair! this chair!
this chair! this chair! Anyone?. I’ve been told that this style is unusual even
in native Japanese, but hey, I’m no l337 JLPT over 9000 person, so you’ll have
to take my word for it or ask your friend who is looking over your shoulder
face-palming at this paragraph at this very moment.
Anyway, enough about the novel. If you’ve only seen the
anime, then you’d probably say something like “it was good… not that good.”
Yeah, that about sums it up, right? Now in Fate Zero, hohoho! Now this is an
anime – no, in fact, this is THE anime of 2011. Oh sure, it’s not gonna be
finished until sometime in 2012 and there are/have been better anime out there
in other or similar genres, but what is undeniable about Fate/Zero is that it
makes its older sequel, Fate/Stay Night, pale terribly in comparison to it.
There are dozens of reasons for this if you follow the
discussions in the fanbase. Some say it’s because Urobochi Gen’s (author of the
Fate/Zero light novel) writing is so much easier to adapt to animation and some
say it’s the way the animation studios handled the execution, others say it’s
coz Iskander is stealing the show at the moment, which he is – but let’s not
talk about those things today mmkay?
See, I like to judge things based on how they are presented
to me and not based on their background, history or whether the producers were
busy PROfessionally creating something else at the time the anime was being
made. Here’s the lowdown as to Fate/Stay Night vs Fate/Zero.
Fate/Zero actually makes you WANT to care about every single
one of its characters while surreptitiously advancing the plot in the
background. Although I said that the story is mostly plot-driven, the
characters and their particular backgrounds and personality quirks are so
deeply interwoven into the story and into each episode that you rarely feel
like you’re just reading some kid’s sappy fanfiction about cooking breakfast,
lunch and dinner – which incidentally, is exactly how Fate/Stay night reads at
many points throughout its three epic arcs. Fate/Zero is the story of different
masters, servants and the people around them who have somehow been involved in
the holy grail war. It doesn’t waste time telling you about how epic its
universe is or how awesome the holy grail is going to be and that it’s angry
mayu and every other nasuverse crap you can spout; instead, Fate/Zero focuses
on kinetic, action-packed storytelling and intriguing characters. Even Saber
who was totally boring in Fate/Stay Night shines thanks to her interactions
with the characters of Fate/Zero. In short, every character is important to the
plot in Fate/Zero but none of them may be considered as indispensable. This
adds some real tension to the story and makes you really experience just how
grand the entire Holy Grail war really is.
In contrast, Fate/Stay Night is the story of a single
person, Emiya Shirou. Everything that happens in the plot revolves around
Shirou. Whether the story is making him out to be some kind of human failure
(hello, Zerozaki) or an awesome hero who is made of swordz, or making out with
Rin and Saber, the world of Fate/Stay Night basically comes to a sudden stop
without Emiya Shirou. It doesn’t feel as epic as it wants to be simply because
the hero, Emiya Shirou is simply far too important, too much of a central
figure in the grand scheme of the nasuverse for anyone to care much about
anyone else. Oh sure, there are some of you guys out there who have been going,
“Rin is my waifu” since time immemorial or something to that effect, but you
get what I’m saying. Fate/Stay Night doesn’t allow its readers/viewers to
experience the awesome-ness of the Holy Grail war because the author would
rather spend time telling everyone about the intricacies of the nasuverse
rather than actively moving the plot forward.
Hmm… so in conclusion, what can I say about Fate/Zero vs
Fate/Stay Night that hasn’t already been stated better in many
pseudo-intellectual forum discussions and articles before this? Well, nothing
really. I guess I’ll just agree with the fanbase and say that Urobochi Gen
totally curbstomps Kinoko Nasu in the storytelling department – nuff said.